﻿/*
 * Created by SharpDevelop.
 * User: Andrew Sadler
 * Date: 30/08/2012
 * Time: 00:07
 * 
 * To change this template use Tools | Options | Coding | Edit Standard Headers.
 */
using System.Collections.Generic;

namespace RRRSRoguelikeData
{
	/// <summary>
	/// Stores Dungeon Tile data.
	/// Inherits <c>ObjectData</c>.
	/// </summary>
	public class DungeonData: ObjectData
	{
		//public List<LevelData> Levels = new List<LevelData>();
		public Dictionary<string,TileData> Players = new Dictionary<string,TileData>();
		public Dictionary<string,TileData> Creatures = new Dictionary<string,TileData>();
		public Dictionary<string,TileData> Props = new Dictionary<string,TileData>();
		public Dictionary<string,TileData> Tiles = new Dictionary<string,TileData>();
		public Dictionary<string,string> Sounds = new Dictionary<string,string>();
		public List<string> Levels = new List<string>();
		public Dictionary<string,string> Texts = new Dictionary<string,string>();
		
		public int Seed;
	}
}
